The Complete Collection: all 7 games for $49.99 · $90.93 one by one

Printed game covers of Tumble and the Birthday Box, The Snowglobe Clock and The Halcyon Blackout on a wooden table in lamplight, with kraft envelopes, a wax seal, keys and scissors

Printable escape rooms · instant download

Family game night: an escape room game at home

Host an escape room game at home with every hint and every answer in your hands. There are seven printable games, for birthdays, Halloween, Christmas, big groups, classes and game nights. Download tonight, print at home and play at your own table.

Find your game

$12.99 a game, or all 7 for $49.99 (about $7.14 a game)
Try the free 3-page sample

Seven games, one for each occasion

Pick the escape game for home that fits your occasion

Each game names its ages and its head count, so you can choose by the party you are actually throwing. Every one is $12.99, and all seven together are $49.99.

No. 1Birthday · ages 6–9

Tumble and the Birthday Box

A locked present. A very guilty puppy. Clues all over the house.

  • Ages6–9
  • Players4–10 children
  • Play30–45 minutes
$12.99

No. 2Kids · ages 10–12

The Midnight Skyport

Fog over the harbor, a silent beacon, and one last airship to bring home.

  • Ages10–12
  • Players3–5 players + organizer
  • PlayNo timer
$12.99

No. 3Christmas · family, ages 6+

The Snowglobe Clock

The clock in the snow globe stopped on Christmas Eve. Everyone gets it ticking again.

  • Ages6+ (core 8+)
  • Players2–8 players in one team
  • Play45–60 minutes
$12.99

No. 4Halloween · ages 8–12

The Ghost of Pumpkin Hill

A ghost with good manners has locked the Treat Chest.

  • Ages8–12
  • Players3–10 players
  • Play45–60 minutes
$12.99

No. 5Big group · 8–24 players

The Hundred-Year Capsule

Four teams, four trunks, one time capsule. Nobody opens it alone.

  • Ages~10 to adult
  • Players8–24 players
  • Play45–60 minutes
$12.99

No. 6Classroom · grades 3–5

The Time Capsule Case

Twenty-five years ago a class buried a capsule. Yours has one period to find it.

  • AgesGrades 3–5
  • Playersup to 8 teams of 3–5 (about 40 students)
  • Play40–50 minutes
$12.99

No. 7Teens & adults · 13+

The Halcyon Blackout

A 1962 hotel, a storm, a blackout, and a sapphire brooch that is no longer where it was.

  • Ages13+ and adults
  • Players2–8 players
  • Play60–90 minutes
$12.99

Three questions

Not sure which one? Let's find your game.

Tell us who is playing and what the day is. We match it to the ages and head count each game is written for.

1 Who's playing?
2 How old is the youngest?
3 What's the occasion?

Your match · No. 1

Tumble and the Birthday Box

A locked present. A very guilty puppy. Clues all over the house.

Ages 6–9 (six-year-olds with a helper) · 4–10 children and one adult host

Or all seven for $49.99
The seven printed game covers of The Complete Escape Room Collection laid out on a wooden table in lamplight

The whole collection

An escape room challenge at home for every age on your calendar

Seven games, seven occasions, one price.

The birthday for the six-year-old, the tween sleepover, Halloween night, Christmas with the grandparents, the family reunion, the class party and a teen game night. All seven games for $49.99, about $7.14 a game, ready whenever the next date comes round.

$90.93 $49.997 × $12.99 one by one · about $7.14 a game in the collection
See what's in the collection

Four steps, start to finish

How to play an escape room game at home

Playing at home takes four steps: buy and download the PDFs, print them, read the opening aloud, then hand over Envelope A. The players solve paper puzzles to reach each next envelope, and the host guide gives you graded hints for a stuck team. Nothing is booked, shipped or played in an app.

  1. Download tonight

    Buy the game and the PDFs come to you by email. After payment you land on our thank-you page.

  2. Print and prep

    Print on US Letter at home, in colour or low-ink. Six of the seven games are designed for 25 minutes of prep or less after printing.

  3. Read, then hand over Envelope A

    The host guide gives you the words to read aloud and tells you what to hand over, and when.

  4. Hints, then the big finish

    Graded hints nudge a stuck team without giving the game away. Every game ends with something opening: a box, a chest, tower doors, a hangar door, a capsule or a sealed envelope.

Kraft envelopes, one closed with a red wax seal, with two brass keys, pencils and a candle on a dark wooden table

For the person running it

Every game comes with answers, graded hints and a host guide

The fear with any party game is standing in front of eight kids with no idea what the answer is. So every game comes with a host guide. You read it, and the players never see it.

  • A read-aloud opening and ending, plus what to hand over at each step.
  • Graded hints. Five of the games have three levels per puzzle, The Midnight Skyport has progressive hints, and the teen mystery has two per puzzle.
  • The full answer key, kept in the host guide, away from the players.
  • No clock in the kids' games. The 6–9 birthday has "no timer and no way to lose." The class finale runs whether all, some or none of the teams finished.

Your table instead of a booked room

Escape the room at home, without booking a venue

A venue is a fixed room, a fixed group size and a booked time slot, usually priced per person. A printable game works the other way round.

A booked venue

Price
Per person, for everyone who plays.
Group
As many as the room holds.
When
The slot you managed to book.
Hints
From a game master you don't know.

Escape Game Kit

A printable game at home

Price
$12.99 for the whole group, printed as often as you like for your own party.
Group
Each game names its head count and how to split into teams.
When
Tonight, or any day you choose.
Hints
In your hands, three levels deep in most games.

In every download

What's in every escape room kit

Each game is a complete set of files: the story and puzzles for the players, the guide for you, and a lighter edition for your printer.

  • PDF
    Host guideSetup, read-aloud script, graded hints, answer key
    host only
  • PDF
    Player pages in colourStory, puzzles and the pieces to cut out
    US Letter
  • PDF
    The same pages in low-inkSame puzzles and sizes, lighter on your printer
    US Letter
  • PDF
    Party or class extrasBadges, certificates, invitations or signs in five of the seven games
    optional
  • TXT
    Start-here sheetWhich file to open first and what to print
    1 screen

A DIY escape room, already designed for you

Making your own means evenings of writing puzzles, checking that each answer leads to the next, and inventing hints. Here the story, the puzzles, the hints and the finale are done. You print, cut, hide a few things and fill the envelopes.

What stays home-made is the fun part: your table, your house as the hiding place, the birthday child's name written on the story page.

What you need to print and play an escape room

  • A home printer and US Letter paper, printed at 100% / "Actual size"
  • Scissors and clear tape; most cuts are straight lines
  • Pencils, and crayons for the younger games
  • A few envelopes, or folded sheets of paper
  • A box or bag for the games that end at one

Every escape the room printable comes in colour or low-ink

Every game comes in a full-colour edition and a low-ink edition with the same pages, puzzles and piece sizes. The classroom game is built for a black-and-white school copier. Tumble and the Birthday Box keeps its puzzle colours bright even in low-ink, because the game needs them, so print that one on a colour printer.

Which game for which group?

Choose by the youngest player and the head count. Tumble and the Birthday Box fits ages 6–9, The Midnight Skyport ages 10–12, and The Snowglobe Clock a mixed-age family at Christmas. Big groups of 8 to 24 take The Hundred-Year Capsule, a class takes The Time Capsule Case, and teens and adults take The Halcyon Blackout.

Try a free game first

Not sure yet? Try three pages free.

The Missing Invitation is a free mini game: one puzzle, a decoder and a host page with hints and the answer. Print it in black and white; there is nothing to cut.

Get the free sample

Before you buy

Questions hosts ask

Can you do an escape room at home?

Yes, a printable escape room turns your own table into the room. You print the pages, hide a few pieces, read the opening aloud and hand over the first envelope. The players solve paper puzzles to open what is locked at the end, such as a birthday box, a treat chest or a time capsule. The host guide holds the hints and the answer key.

How to do an escape room party at home?

Pick the game for your guests' ages and head count, buy it, and print it on US Letter at home. Do the short prep in the host guide (cutting, hiding a few cards, filling envelopes), then read the opening aloud when the guests arrive. Hand over each envelope as the guide says, give a hint when a team is stuck, and finish with the reveal. Five of the games include printable party or class extras such as badges, certificates or a door sign.

What are some simple escape room games I can play at home?

The simplest one here is Tumble and the Birthday Box for ages 6–9: one to three short instruction lines per page, and puzzles built on pictures, colours, shapes, counting and matching. The Snowglobe Clock gives the youngest family members their own jobs, such as finding hidden snowflakes and opening the tower doors.

What is the youngest age for an escape room?

The youngest age for our games is six. Tumble and the Birthday Box is made so a six-year-old with a helper can take part in every step. Every player page has a short "Helper" box for that person. The Christmas game is for ages 6 and up, with its core puzzles aimed at 8+.

How long do escape rooms usually last?

Each game names its own design target: 30–45 minutes for Tumble and the Birthday Box with one team, 40–50 minutes for the classroom game, about 45–60 minutes for the Christmas, Halloween and big-group games, and 60–90 minutes for the teen and adult mystery. The Midnight Skyport is played without a timer and names no play time.

Can families do escape rooms?

Yes, families can, and some of our games are written for exactly that. The Snowglobe Clock is for a family Christmas gathering of 2–8 players, grandparents to grandkids. The Hundred-Year Capsule fits family reunions of 8–24 people in teams, from about age 10 to adult.

What to do instead of an escape room?

If a venue is too far, too expensive for the whole group or not open to your kids' ages, play one at home. A printable game costs one price for the group ($12.99 a game here), plays at your own table on your own schedule, and you hold the hints and the answers.