Tumble and the Birthday Box
A locked present. A very guilty puppy. Clues all over the house.
- Ages6–9
- Players4–10 children
- Play30–45 minutes

Printable escape rooms · instant download
Host an escape room game at home with every hint and every answer in your hands. There are seven printable games, for birthdays, Halloween, Christmas, big groups, classes and game nights. Download tonight, print at home and play at your own table.
$12.99 a game, or all 7 for $49.99 (about $7.14 a game)
Try the free 3-page sample
Seven games, one for each occasion
Each game names its ages and its head count, so you can choose by the party you are actually throwing. Every one is $12.99, and all seven together are $49.99.
A locked present. A very guilty puppy. Clues all over the house.
Fog over the harbor, a silent beacon, and one last airship to bring home.
The clock in the snow globe stopped on Christmas Eve. Everyone gets it ticking again.
A ghost with good manners has locked the Treat Chest.
Four teams, four trunks, one time capsule. Nobody opens it alone.
Twenty-five years ago a class buried a capsule. Yours has one period to find it.
A 1962 hotel, a storm, a blackout, and a sapphire brooch that is no longer where it was.
Every game in the shop, from the six-year-olds' birthday to the teens' detective night.
Three questions
Tell us who is playing and what the day is. We match it to the ages and head count each game is written for.
Your match · No. 1
A locked present. A very guilty puppy. Clues all over the house.
Ages 6–9 (six-year-olds with a helper) · 4–10 children and one adult host

The whole collection
Seven games, seven occasions, one price.
The birthday for the six-year-old, the tween sleepover, Halloween night, Christmas with the grandparents, the family reunion, the class party and a teen game night. All seven games for $49.99, about $7.14 a game, ready whenever the next date comes round.
Four steps, start to finish
Playing at home takes four steps: buy and download the PDFs, print them, read the opening aloud, then hand over Envelope A. The players solve paper puzzles to reach each next envelope, and the host guide gives you graded hints for a stuck team. Nothing is booked, shipped or played in an app.
Buy the game and the PDFs come to you by email. After payment you land on our thank-you page.
Print on US Letter at home, in colour or low-ink. Six of the seven games are designed for 25 minutes of prep or less after printing.
The host guide gives you the words to read aloud and tells you what to hand over, and when.
Graded hints nudge a stuck team without giving the game away. Every game ends with something opening: a box, a chest, tower doors, a hangar door, a capsule or a sealed envelope.

For the person running it
The fear with any party game is standing in front of eight kids with no idea what the answer is. So every game comes with a host guide. You read it, and the players never see it.
Your table instead of a booked room
A venue is a fixed room, a fixed group size and a booked time slot, usually priced per person. A printable game works the other way round.
Escape Game Kit
In every download
Each game is a complete set of files: the story and puzzles for the players, the guide for you, and a lighter edition for your printer.
Making your own means evenings of writing puzzles, checking that each answer leads to the next, and inventing hints. Here the story, the puzzles, the hints and the finale are done. You print, cut, hide a few things and fill the envelopes.
What stays home-made is the fun part: your table, your house as the hiding place, the birthday child's name written on the story page.
Every game comes in a full-colour edition and a low-ink edition with the same pages, puzzles and piece sizes. The classroom game is built for a black-and-white school copier. Tumble and the Birthday Box keeps its puzzle colours bright even in low-ink, because the game needs them, so print that one on a colour printer.
Choose by the youngest player and the head count. Tumble and the Birthday Box fits ages 6–9, The Midnight Skyport ages 10–12, and The Snowglobe Clock a mixed-age family at Christmas. Big groups of 8 to 24 take The Hundred-Year Capsule, a class takes The Time Capsule Case, and teens and adults take The Halcyon Blackout.
Try a free game first
The Missing Invitation is a free mini game: one puzzle, a decoder and a host page with hints and the answer. Print it in black and white; there is nothing to cut.
Before you buy
Yes, a printable escape room turns your own table into the room. You print the pages, hide a few pieces, read the opening aloud and hand over the first envelope. The players solve paper puzzles to open what is locked at the end, such as a birthday box, a treat chest or a time capsule. The host guide holds the hints and the answer key.
Pick the game for your guests' ages and head count, buy it, and print it on US Letter at home. Do the short prep in the host guide (cutting, hiding a few cards, filling envelopes), then read the opening aloud when the guests arrive. Hand over each envelope as the guide says, give a hint when a team is stuck, and finish with the reveal. Five of the games include printable party or class extras such as badges, certificates or a door sign.
The simplest one here is Tumble and the Birthday Box for ages 6–9: one to three short instruction lines per page, and puzzles built on pictures, colours, shapes, counting and matching. The Snowglobe Clock gives the youngest family members their own jobs, such as finding hidden snowflakes and opening the tower doors.
The youngest age for our games is six. Tumble and the Birthday Box is made so a six-year-old with a helper can take part in every step. Every player page has a short "Helper" box for that person. The Christmas game is for ages 6 and up, with its core puzzles aimed at 8+.
Each game names its own design target: 30–45 minutes for Tumble and the Birthday Box with one team, 40–50 minutes for the classroom game, about 45–60 minutes for the Christmas, Halloween and big-group games, and 60–90 minutes for the teen and adult mystery. The Midnight Skyport is played without a timer and names no play time.
Yes, families can, and some of our games are written for exactly that. The Snowglobe Clock is for a family Christmas gathering of 2–8 players, grandparents to grandkids. The Hundred-Year Capsule fits family reunions of 8–24 people in teams, from about age 10 to adult.
If a venue is too far, too expensive for the whole group or not open to your kids' ages, play one at home. A printable game costs one price for the group ($12.99 a game here), plays at your own table on your own schedule, and you hold the hints and the answers.